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Examples include the Whiterun Temple of Kynareth, Whiterun kitchen, Winking Skeever, Windhelm inn upstairs, etc. The other problem I noticed is that certain lights in the main ELFX Interiors module seem to use the old Vanilla shadows instead of the much improved ENB shadows. How can I find in TES5Edit the reference for these extra shadow casting street lights? I can't find any reference that seems to make a difference. However, certain places still have have those funky shadows, like for example the brazier near Gildergreen in Whiterun. I checked the Windhelm Khajit camp and several Giant Camps to make sure. I turn them off and Voila! - campfires no longer have broken shadows. I wanted to turn off these shadows so I went into TES5Edit and found there was a setting under “Light†called LightCampFireShadow and SlightStreetStreetShadow that had shadows checked under them.
#How to use tes5edit 2018 how to#
Unless anyone knows how to turn bDeferredShadows=0 and keep the ENB shadows if you can do that then my first problem is immediately fixed ) If I leave bDeferredShadows=1, then the shadows around lights become more intense but still come from the moon, which creates funky shadows on people, particularly when it's overcast. However, these shadows require that I set bDeferredShadows=0, which completely ruins the far superior ENB shadows. However, I've encountered two problems with ELFX, and I was hoping I could fix these myself using TES5Edit but I'm a bit lost at the moment.įirst of all, ELFX-Exteriors adds it's own shadows to certain exterior lights.
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I use Vividian ENB with ELFX and ELFX Exteriors, and overall it's been great.